Hazardous |
I have watched a very interesting video of a conference at Stanford University with Jeremy Bailenson who shared
his research on virtual reality, identity, social interaction and how avatars
influence our real-world behavior. Apart from the techie side of it (most of
the video), there are quite a few things that we can take from it and compare
to behaviors in Second Life, namely the amount of confidence you can build up
just by gearing up your avatar in a
fashion that will empower you. According to Bailenson’s research (unrelated to
any virtual world in particular), this influence projects itself in the
real-world and does not end as soon as one turns off the computer. Also, in
Metareality’s Weekly Podcast, John “Pathfinder” Lester mentions
a very interesting work he was doing with kids suffering from Asperger’s,
immersing them in a virtual world so they could test and develop their social
skills. Now, SL does have the potential to be a ground of self-development with
ample opportunity for fine-tuning social skills and increasing your levels of
confidence. In SL, you are given both time and a multitude of conversational
partners to do exactly that. Yet, instead of going uphill, improving and changing in a positive way, people tend to go
downhill. The infamous drama, the
constant misunderstandings, the stubbornness, the bossiness, small powers of I will because I can seem to be
paradoxical. Well, not really. In Portuguese, there is a saying that goes like
this “saints help when you go downhill”. I guess not many help when we go
uphill, huh? Well, may SL’s saints become different from real-world saints!
Saints?! Oh, well… good thing
these ramblings only happen on Sundays!
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