NaNoWriMo
Trepidation
November is right around
the corner and an increasing trepidation amongst WriMos is quite
palpable. We now have less than a month to prepare for the writing
marathon.
50.000 words, 1600 words a
day (I suggest you aim higher, 2000 would be good, 2500 would be
better), seems to be a daunting effort, and it sure is.
However, there are
ways to minimize the stress!
One of those ways is to make use of the resources virtual reality
offers. I will refer myself to one virtual world in particular,
Second Life® (SL).
A disclaimer,
before I continue. I'm, in no way, affiliated with Linden Lab, the
company that owns SL, nor have I been asked or paid to promote it.
The only reason why I use SL as an example is because I have been a
resident there since 2007 and I know it well.
Finding
what we need
Visit a location with
high traffic. The more traffic one sim has, the most interesting
it must be. Well, no, not necessarily. There are many reasons for
people to park their main and their secondary avatars at a sim. Long
story! So, be cautious about this option.
Check SL blogs.
This is interesting, because all travel blogs post pictures. Many of
those pictures are heavily edited, true, but still. You can get an
idea of what the place looks like.
Read Profiles.
People's profiles are a great source of information. Usually,
residents place their favorite locations in the Picks section of
their Profiles. It always involves a bit of leg-work to find the sim
that fits your needs, but it can be done, especially if checking
Profiles becomes something you do on a regular basis. You just might
stumble onto something useful. Keep the SLurls handy, and add a short
annotation to it after visiting the place.
Look for Roleplay (RP)
sims. This is my favorite option.
Many sims are not
interesting as writing resources/writing prompts. The About Land
snapshot looks promising, but when you teleport there, everything
looks bad. The textures are wrong, the buildings are boxy and not
well built, the landscaping is chaotic, there's no terraforming
whatsoever, everything is very flat and boring.
On the other hand, most RP
regions I have visited are very well built. Their owners pride
themselves in creating an impeccable landscape, realistic buildings
and the proper ambiance to fit the type of RP.
This suggestion may be
tricky though. I have heard several SL writers say that they don't
feel welcomed at RP sims and that they have had really bad
experiences. RPers get nervous when a new face shows up, especially
when the visitor is not RP'ing. They are wary of griefers. And they
simply don't enjoy seeing people they don't know walking all over the
place, and interrupting their immersive RP. Everyone can relate to
that. We always get a bit suspicious when a stranger appears in our
neighborhood, don't we?
What can we do to make our
presence accepted and even welcomed at RP sims?
Ground
Rules
I have never had any
problems at RP sims. I always felt welcomed, and was never ejected or
banned. I don't know why, but I do have a few ground rules each time
I visit an RP region.
Before the visit:
I make
writing-related Groups and Picks visible in my profile.
Some of us hide a few groups, or even all, for many different
reasons. However, it's important that anyone who checks your profile
understands that your goal is to write. Picks are also a quick way
to send the same message.
I always respect
the dress code. If I know the
sim will be a Medieval sim, I try to dress in a Medieval way.
I wear the tag of
a writing group. One of the
first things RPers see when you enter the sim (and they will zoom in
on you and check, believe me!) is your name plus the tag you're
wearing. Writing is something RPers can relate to. Creating
characters and stories is something familiar.
I wear a “Visitor”
floating text. On top of the writing group tag, I wear an
invisible prim with a floating text that says “Visitor”. This
will send out a clear message. You are not there to cause any
trouble. I'm a Visitor who wants to write.
Upon arrival:
I react slowly.
Nope, I'm not crazy! I have a pretty good computer. Rezzing is
fast. As a result, I can start walking about fairly quickly. But I
don't. I step away from the LP (Landing Point) and wait. This will
give the residents of the sim (owners, moderators, anyone in charge,
…) time to check my profile. That's when they'll see the writing
groups and the writing picks.
In the meantime, I
check if there are any sim rules. A notecard (NC) is often
dropped automatically in your inventory. Other times, there's an
object with a floating text saying “click for sim rules” or
something similar. I always make it a point of reading the NC
thoroughly. Sometimes, these NCs are quite long. But I read them
anyway because they mention important things like the dress code, if
there's an OCC (Out of Character) tag provided by the sim (in this
case, I remove my “Visitor” tag and wear the sim one), if
visitors must remove weapons (usually scripted ones; mine are not
scripted, but I remove them anyway if necessary).
RP sims often have
an avatar monitoring arrivals. If I am asked to leave, I do it.
No argument. No hassle. I never forget that I am a visitor. It's not
my sim!
During the visit:
I walk the line.
This means something obvious. I use the pathways, the roads, the
streets, and never enter private property. Anything with a closed
door... I don't go inside. I don't even click the door to open it.
I don't talk to
RPers unless I am talked to. This was an advice a longtime RPer
gave me many years ago. And it makes perfect sense. In Real Life
(RL), you don't talk to everyone you come across in the street if
you don't know them. If someone greets me, I greet them back and
move on (to let them continue their RP).
If someone IMs me
and asks me “what do you want?”
(sometimes the first approach can be a bit testy), I don't
take it personally. I calmly and briefly explain the reason for my
visit. Usually, the reaction is then positive, sometimes even
volunteering help in case I have any questions.
If someone invites
me for a beer, I accept it! RPers
are proud of their sims. They are also eager to share
them with anyone who appreciates their work. I once had a very
surreal but extremely interesting chat with a horse (!!) who invited me
to have a beer and a bit of a chat. Then the said horse
volunteered to give me a tour of the sim, which led me to visit
places that could only be accessed by a restricted list of people in
the RP.
After the visit:
I send an NC or an
IM to the owner of the sim. I thank him/her for having such an
inspiring sim open to the SL community. If I have talked to anyone
in the sim, I mention the fact that I was welcomed and that everyone
was very friendly. Most of the time, the reply says “do come back
anytime”.
Finally, if I
write a story using the sim I visited as an inspiration, I send
the owners a link, if the story is posted in my blog.
Virtual Reality in general
and RP sims in particular are important resources for writers. They are packed with ideas for us to use –
ambiances, sounds, names, etc. And they provide
something absolutely fundamental, which is immersiveness. You can
look everything up online, true. Yet, nothing beats walking through a
snowstorm in a virtual world to understand what it feels like,
especially if, like me, you live in a sunny land with no snowstorms.
Happy writing and good
luck for NaNoWriMo!
References